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DirectX 12 preview adds tools to reduce ray-tracing update costs

Technology · First reported 31 Oct, 17:45 · Updated 17:58

Image: Wikimedia Commons · NASA Johnson Space Center / Jonny Kim · Public domain

Microsoft’s DirectX 12 Agility SDK 1.722 preview adds Clustered Geometry and Partitioned TLAS to update ray-tracing data more selectively. In Microsoft’s Radeon RX 9070 test, Clustered Geometry cut acceleration-structure memory by 89.7%, but Microsoft cautions that games should not expect gains of that scale. The features are in preview, and no retail release date has been announced.

  • Microsoft’s Agility SDK 1.722 preview introduces Clustered Geometry and Partitioned TLAS, which reuse geometry data and focus updates on changed scene regions.
  • In a Microsoft test on an AMD Radeon RX 9070, Clustered Geometry raised frame rate from 1.2 to 79 FPS and reduced acceleration-structure memory from 7,519 MiB to 774 MiB.
  • The features remain in preview, require developer tools and a supporting driver, and have no announced retail release date. Microsoft warns that games may not achieve the test’s gains.
Summary written by Lux AI from 2 articles

Key facts

Preview SDK
Agility SDK 1.722 for DirectX 12; released October 28, 2026.
RX 9070 sample frame rate
1.2 FPS to 79 FPS with Clustered Geometry.
Acceleration-structure memory
7,519 MiB to 774 MiB in the sample, a reduction of 89.7%.
PTLAS sample update time
Top-level update fell from 2.88 ms to 0.79 ms per frame; ray traversal became slightly slower.
Retail release
No retail release date has been announced.

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