DirectX 12 preview adds tools to reduce ray-tracing update costs
Technology · First reported 31 Oct, 17:45 · Updated 17:58

Microsoft’s DirectX 12 Agility SDK 1.722 preview adds Clustered Geometry and Partitioned TLAS to update ray-tracing data more selectively. In Microsoft’s Radeon RX 9070 test, Clustered Geometry cut acceleration-structure memory by 89.7%, but Microsoft cautions that games should not expect gains of that scale. The features are in preview, and no retail release date has been announced.
- Microsoft’s Agility SDK 1.722 preview introduces Clustered Geometry and Partitioned TLAS, which reuse geometry data and focus updates on changed scene regions.
- In a Microsoft test on an AMD Radeon RX 9070, Clustered Geometry raised frame rate from 1.2 to 79 FPS and reduced acceleration-structure memory from 7,519 MiB to 774 MiB.
- The features remain in preview, require developer tools and a supporting driver, and have no announced retail release date. Microsoft warns that games may not achieve the test’s gains.
Summary written by Lux AI from 2 articles
Key facts
- Preview SDK
- Agility SDK 1.722 for DirectX 12; released October 28, 2026.
- RX 9070 sample frame rate
- 1.2 FPS to 79 FPS with Clustered Geometry.
- Acceleration-structure memory
- 7,519 MiB to 774 MiB in the sample, a reduction of 89.7%.
- PTLAS sample update time
- Top-level update fell from 2.88 ms to 0.79 ms per frame; ray traversal became slightly slower.
- Retail release
- No retail release date has been announced.
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