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A Raspberry Pi Pico 2 W runs compact game worlds and learning agents

Technology · First reported 29 Oct, 20:32 · Updated 00:33

Image: Wikimedia Commons · NASA Johnson Space Center · Public domain

A project uses two small neural networks to simulate and play five simple games on a Raspberry Pi Pico 2 W. Its creator reports that the models fit the device’s memory and can be checked against the games’ real rules.

  • The world model predicts the next game frame and reward from the current frame and an action; a separate actor selects actions from generated frames. Both run on the Pico 2 W.
  • The system covers Breakout, Doom-lite, Flappy Bird, Pong and Pac-Man lite. At two transformer loops, reported exact-frame accuracy ranges from 83.6% for Doom-lite to 100% for Flappy Bird.
  • The project describes int8 world-model weights and on-device learning. It reports that its largest game configuration, Pac-Man, uses 600 KB of flash and 460 KB of SRAM.
Summary written by Lux AI from 2 articlesUnverified

Key facts

Device
Raspberry Pi Pico 2 W
Games
Breakout, Doom-lite, Flappy Bird, Pong and Pac-Man lite
World-model accuracy at two loops
83.6% for Doom-lite; 100% for Flappy Bird
Largest listed game configuration
Pac-Man: 600 KB flash and 460 KB SRAM

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