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Ocarina of Time remake appears on PC and other devices soon after launch

Entertainment · First reported 7 Nov, 17:49 · Updated 18:10

Image: Wikimedia Commons · Fikkar Bonggi · CC BY-SA 4.0

Reports describe early attempts to run the Switch 2 remake on PC, a jailbroken PS5 and an iPhone. The reports also note substantial hardware or memory constraints, visual problems and, in some cases, that the methods are not yet practical or publicly available.

  • The remake launched for Nintendo Switch 2 on November 5, and reports soon described it running through emulation or recompilation on other platforms.
  • A PC demonstration reportedly reached 60 FPS on an ultrawide monitor, with minor graphical glitches, while using 18.6 GB of an RTX 5090’s VRAM.
  • A PS5 port reportedly ran at roughly 15–20 FPS before running out of memory; the report described fog and missing scenery and said it was nowhere near playable.
  • A developer showed the game running on an iPhone 17 Pro Max and said the method peaked at 3.4 GB when loading scenes. The method had not been released.
  • XDA describes Hookshot as a static recompilation that translates the game’s ARM64 code into a native Windows title.
Summary written by Lux AI from 3 articles

Key facts

Switch 2 launch date
November 5
PC demonstration
60 FPS and 18.6 GB of RTX 5090 VRAM use
PS5 performance reported
Roughly 15–20 FPS before running out of memory
iPhone method
Reported peak of 3.4 GB when loading scenes; not released

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Image: Notebookcheck
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