Ocarina of Time remake appears on PC and other devices soon after launch
Entertainment · First reported 7 Nov, 17:49 · Updated 18:10

Reports describe early attempts to run the Switch 2 remake on PC, a jailbroken PS5 and an iPhone. The reports also note substantial hardware or memory constraints, visual problems and, in some cases, that the methods are not yet practical or publicly available.
- The remake launched for Nintendo Switch 2 on November 5, and reports soon described it running through emulation or recompilation on other platforms.
- A PC demonstration reportedly reached 60 FPS on an ultrawide monitor, with minor graphical glitches, while using 18.6 GB of an RTX 5090’s VRAM.
- A PS5 port reportedly ran at roughly 15–20 FPS before running out of memory; the report described fog and missing scenery and said it was nowhere near playable.
- A developer showed the game running on an iPhone 17 Pro Max and said the method peaked at 3.4 GB when loading scenes. The method had not been released.
- XDA describes Hookshot as a static recompilation that translates the game’s ARM64 code into a native Windows title.
Summary written by Lux AI from 3 articles
Key facts
- Switch 2 launch date
- November 5
- PC demonstration
- 60 FPS and 18.6 GB of RTX 5090 VRAM use
- PS5 performance reported
- Roughly 15–20 FPS before running out of memory
- iPhone method
- Reported peak of 3.4 GB when loading scenes; not released
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